ashlon frank

shelter share

ensuring compatible home sharing

My Role

: Product Lead & Product Designer

Collaborators

: UX Researcher & Brand Designer (1 No.s)

Customer Insight & Business Strategy (2 No.s)


  • My Responsibility – Product Lead

  • Developing a product idea
  • Defining product vision
  • Synthesizing customer insights
  • Product Design
  • Business Model
  • Design Investor Pitch Deck


  • UX Researcher & Brand Designer

  • User interviews
  • User research documentation
  • Product Video
  • Product Poster
  • Branding Design


Customer Insight & Business Strategy


  • User Interviews
  • Guerilla Research
  • Pricing Strategy
  • Revenue Model


Duration

7 Weeks

Organization

: Startup Investor Showcase – 22 @ Carnegie Mellon University

Result

: 2nd place of 60 ideas. Invited for start up accelerator programs.

Duration

: 7 Weeks

THE PROCESS

PROBLEM OVERVIEW


90% of the people above the age of 65 want to live in their homes and neighborhoods for as long as possible. However, this desire is becoming less and less achievable, as they need to be taken care of and their houses are eventually becoming financial liabilities. According to AARP, 90% want to give out their rooms for rent, but only 2% are doing so.

So, this is led to around 5 million empty bedrooms in homes of baby boomers, rooms to go unused.

On the other side we have 209,000,000 young homeless adults in the United States.

PROBLEM STATEMENT


To address the alarming figures mentioned above, I decided to look into Intergenerational home sharing, and see how we can make it accessible to a larger audience. Intergenerational home sharing has the potential to assist the growing aging population remaining in their homes while addressing the affordable housing problem for youngsters.

How might we bring affordable housing to the younger generation through intergenerational home sharing?

SERVICE SOLUTION


Shelter share is an intergenerational home-sharing platform. Shelter share makes it safe and simple for families to share an extra room with a young person for an extended period of time. Furthermore, housemates can barter for essential services like as food shopping, dog walking, snow shoveling and tech support in exchange for a lower rent.

1. IDENTIFY AND EXPLORE – develop a product/business idea



SET ANALYSIS – understanding macro global factors

MARKET TREND RESEARCH – ageing population trends

PERSONA BUILDING

PRODUCT OPPORTUNITY GAP – by insights from the discovery stage

PRODUCT OPPORTUNITY GAP – by insights from discovery stage

PRODUCT OPPORTUNITY GAP – defining service concept

SHELTER SHARE

A platform that pairs older homeowners with young renters.

Shelter share is an intergenerational home-sharing platform.


Shelter Share makes it safe and simple for families to share an extra room with a young person for an extended period of time. Furthermore, housemates can barter for essential services like food shopping, dog walking, snow shoveling, and tech support in exchange for a lower rent.

VALUE FLOW DIAGRAM

  1. Customer Segment 1 – Older population
  • Remain in their neighborhood and house
  • Passive source of revenue
  • Social connection
  • Helping hand

  1. Customer Segment 2 – Younger population
  • Subsidized rent
  • Cross-generational relationship & learning

2. EMPATHIZE & DISCOVER - understanding users & market



SURVEYS, GUERILLA RESEARCH & INDIRECT STORYTELLING – empathizing with customers Storytelling

Research Methods:


35 Online Surveys responses


12 Guerilla Research Interviews


Indirect storytelling

  • > Cooked a meal.
  • > Washed dishes
  • > Spent time 5 hours with the elderly.



Left image: Indirect Storytelling

CUSTOMER INSIGHTS - business validation and business opportunity Storytelling


Finding 01

Elderly – 73% seek care services.


Finding 02

Elderly – Do not plan for care receiving.


Finding 03

Elderly – Have an affinity with technology.


Finding 04

  • Young – Need affordable short-term lease.


  • Insight 01 – Validation
  • Businesses need validation from both segments.

  • Insight 02 – Application
  • MVP to be a desktop web application – suited for both customer segments.

  • Insight 03 – Business Opportunity
  • Short-term lease agreement - a competitive edge.


Product Manager

  • User Interview
  • Guerilla Research
  • Pricing Strategy
  • Revenue Model
  • Business Model Canvas


Duration

7 Weeks

3. FRAME & DEFINE - define product concepts & features



INDEPTH INTERVIEWS – empathizing with customers

Research Methods:


Customer interview:

Total Nos – 9


Customer segment 1-

Older population (65+): 4 No.s


Customer segment 2-

  • Younger population (22 to 34): 5 No.s



Left image: In-depth interviews.

Customer Insights - defining product features Storytelling


Finding 01

Elderly – Security and Privacy concerns.


Finding 02

Elderly & Young – Compatibility & house rules

agreement.


Finding 03

Elderly & Young – Need to know each other

personally prior to cohabitation.


  • Insight 01 – Feature Need
  • Background check and dispute resolution as features.

  • Insight 02 – Feature Need
  • Compatibility test & House rule agreement as features.

  • Insight 03 – Feature Need
  • Meet & Greet built-in video call & chat features.


Product Manager

  • User Interview
  • Guerilla Research
  • Pricing Strategy
  • Revenue Model
  • Business Model Canvas


Duration

7 Weeks

COMPETITIVE ANALYSIS

  • Shelter Share distinguishes itself from its competitors by offering compatibility matching, a feature that none of the other services offered.

  • Shelter share, in contrast to its rivals, goes above and beyond the transactional nature to match homeowners and home seekers based on the compatibility survey that the user completes.


4. IDEATE & DEVELOP - build the product and business case



USER FLOW – find and post a listing Storytelling

ACCESSIBILITY DESIGN CONSIDERATIONS – designing for older adults


Legible Text Font Size >18 pt


Text Field Formatting


Color Coding


Indicate Interactivity


Indicate external links


Current Location Indicator


Time-limited activities


Predictable interaction


Language


  • Analogies to processes in a physical world


Product Manager

  • User Interview
  • Guerilla Research
  • Pricing Strategy
  • Revenue Model
  • Business Model Canvas


Duration

7 Weeks

HIGH FIDELITY PROTOTYPE Storytelling

PRODUCT DEMO – landing page

PRODUCT DEMO – finding a listing

PRODUCT DEMO – compatibility test

PROTOTYPES – compatibility test

PROTOTYPES – meet & greet and home agreement features

SERVICE BLUEPRINT

BUSINESS MODEL – making revenue, how and how much

IMPACT

IDEA VALIDATION BY JURY

2nd place of 60 ideas

2,400,000$ points for funding.

Invitation to join Start-Up Accelerator programs.




DESIGN & PROCESS SUCCESS

Product vision and strategize its execution using lean methods.

Effective Customer Discovery, understanding key customer pain points.

Validated business idea, and the need for the service.




FUTURE CONSIDERATION

A B2B partnership with institutes and old age center trusts.